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Creative Blocks

Created Jul 24, 2026, 10:27 AM · Updated Jul 24, 2026, 10:27 AM

Thousands of notes and the page stays blank - one small ship action usually unsticks the work.

Key Concept

  • Creative blocks are not solved by more capture - ship one small action instead.
  • Level 1: Like when the page stays blank - collecting more ideas will not help until you write one messy sentence.
  • Level 2: A kid tells you to log one ugly warmup line before the perfect play arrives - creative blocks are not solved by more capture.
  • Level 3: Thousands of notes and a blank page means output fixes the block - once something ugly exists, editing is easier than starting.
  • Level 4: Write one ugly paragraph about yesterday's customer call - tell your kid to log one messy warmup line before the block lifts.
  • Level 5: Pairs with Creative Output - inventory only pays off the day it becomes something someone else can read; capture without ship keeps the page blank.
  • Once something ugly exists on the page, editing is a different, easier problem than starting.
  • Thousands of notes and a blank page means output fixes, not another capture pass.

Examples

  • My kid stared at a blank training log for twenty minutes - I told her to write one messy line about today's warmup and the block lifted once something existed on the paper.
  • The new hire could not start the report - I said write one ugly paragraph about yesterday's customer call and the rest followed.

Note Relationships

RelationshipWikilinkReason
contradictsCapturewhen one ship action beats capturing my way out of stuck
extendsCreative OutputMore capture will not unstick you - blocks need output fixes, not more notes
extendsWriter's BlockNamed stuck state this note tries to break
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