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Creative Blocks
Table of Contents
Thousands of notes and the page stays blank - one small ship action usually unsticks the work.
Key Concept
- Creative blocks are not solved by more capture - ship one small action instead.
- Level 1: Like when the page stays blank - collecting more ideas will not help until you write one messy sentence.
- Level 2: A kid tells you to log one ugly warmup line before the perfect play arrives - creative blocks are not solved by more capture.
- Level 3: Thousands of notes and a blank page means output fixes the block - once something ugly exists, editing is easier than starting.
- Level 4: Write one ugly paragraph about yesterday's customer call - tell your kid to log one messy warmup line before the block lifts.
- Level 5: Pairs with Creative Output - inventory only pays off the day it becomes something someone else can read; capture without ship keeps the page blank.
- Once something ugly exists on the page, editing is a different, easier problem than starting.
- Thousands of notes and a blank page means output fixes, not another capture pass.
Examples
- My kid stared at a blank training log for twenty minutes - I told her to write one messy line about today's warmup and the block lifted once something existed on the paper.
- The new hire could not start the report - I said write one ugly paragraph about yesterday's customer call and the rest followed.
Note Relationships
| Relationship | Wikilink | Reason |
|---|---|---|
| contradicts | Capture | when one ship action beats capturing my way out of stuck |
| extends | Creative Output | More capture will not unstick you - blocks need output fixes, not more notes |
| extends | Writer's Block | Named stuck state this note tries to break |


