Interactive graph
Capture
Table of Contents
Saves what resonates into one trusted inbox, then empties weekly.
Key Concept
- Friction kills capture when saving takes more than one quick move.
- Level 1: Like when saving takes one tap - if it takes five taps, the good idea is gone before you finish.
- Level 2: A spark hits on the bus but your phone is buried in your bag - if capture takes too long, the idea dies before you save it.
- Level 3: Capture saves what resonates into one trusted inbox - skip it unless action or citation would follow later.
- Level 4: Scribble on your wristband before locker room noise eats the idea - one inbox from phone to desktop, process weekly.
- Level 5: Same rule as The Trusted Inbox - one pocket notebook, no sorting yet; capture fails when the save path has more steps than the spark can survive.
- One inbox from phone to desktop, weekly process - same as The Trusted Inbox.
- Skip it unless action or citation would follow later.
- Resonance is the filter, not FOMO.
Examples
- A play tweak hits during cooldown and I scribble it on my wristband before the locker room noise eats it - one inbox, file it Sunday when the spark is safe.
- On the jeepney my kid says something I want to remember and I scribble it on a receipt before the station noise eats it - one pocket notebook, no sorting yet.
Note Relationships
| Relationship | Wikilink | Reason |
|---|---|---|
| contradicts | Signal vs Noise | when save first and filter later |
| extends | Frictionless Capture | Zero-friction inbox is the habit this note assumes |
| extends | PKM | Capture is the first PKM move - save what hits you into one inbox |
| implements | The Trusted Inbox | One inbox habit carries capture into something you will empty |


